![]() ![]() I should probably make a follow-up version of that thread with current numbers, although I don't think it's much of a problem nowadays as it was back then.įor current endgame content, the most effective offensive melees have a setup consisting of maximum fortification bypass available for that character, which essentially necessitates the use of precision. Thanks in advance!These are all very good questions. Where's the tipping point? What sorts of benchmarks do you aim for? How much To-Hit is enough to stop trying? I'm like a casual end-game melee player lol, so it's always nice to have more data from some hardcore endgame players ![]() Alright, since my last point of reference for this is also from you (your grazing hit thread in 2018) can you clarify on this point a little bit more?Īttack bonuses have gone up a ton since then, but I'd assume enemy AC has gone up at least a little bit as well? ![]()
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